Money+Makers

=Money Makers Project= = For this activity, students will take turns being a customer at a store using the “scanner” robot. The customers will hand the cashier (the teacher) one of the robotic scannable parts that they will be purchasing. As each customer hands the cashier their scannable part, the cashier will scan the item and then tell their customer how much their item costs. The students will then use play money to create exact change in order to pay for their item. Throughout the activity have students swap scannable items so they can practice creating different quantities of money. =

= Students will complete this activity after they have reviewed the Poster Powerpoint of the Checkout Scanner. After completing the activity, students will write a brief reflection on what they learned and will turn it in. =